XR / HCI Research / Game
How to Hide from Yourself?
A solo XR hide-and-seek game that turns the player into both observer and observed.
I reimagined a familiar childhood game as an embodied experiment in self-perception.
The experience combines a purpose-built physical playground with an external 360° view of the participant’s body,
creating a conflict between what the player sees and where they physically exist.
Rather than treating VR as a purely virtual medium, I designed the project as a hybrid system in which spatial design,
physical movement and real-time imagery shape the experience together.
Navigating real obstacles while attempting to hide from another version of oneself gradually blurs the boundary between the hider and the seeker.
The project demonstrates how an abstract research question can be translated into an intuitive, playful and visually distinctive experience.
My Role
Concept Development
Experience Design
Physical Environment Design
Interaction Prototyping
Visual Direction
Technology & Tools
VR (Meta Quest)
Unity
TouchDesigner
RICOH THETA Z1
360° Imaging · Real-time Visual Compositing
Recognition
SIGGRAPH Asia 2024 Posters
XR Creative Award Japan 2024 — Finalist
View Research Publication
A solo XR hide-and-seek game that turns the player into both observer and observed.
I reimagined a familiar childhood game as an embodied experiment in self-perception.
The experience combines a purpose-built physical playground with an external 360° view of the participant’s body,
creating a conflict between what the player sees and where they physically exist.
Rather than treating VR as a purely virtual medium, I designed the project as a hybrid system in which spatial design,
physical movement and real-time imagery shape the experience together.
Navigating real obstacles while attempting to hide from another version of oneself gradually blurs the boundary between the hider and the seeker.
The project demonstrates how an abstract research question can be translated into an intuitive, playful and visually distinctive experience.
My Role
Concept Development
Experience Design
Physical Environment Design
Interaction Prototyping
Visual Direction
Technology & Tools
VR (Meta Quest)
Unity
TouchDesigner
RICOH THETA Z1
360° Imaging · Real-time Visual Compositing
Recognition
SIGGRAPH Asia 2024 Posters
XR Creative Award Japan 2024 — Finalist
View Research Publication
Exhibited in ArtbayTokyo2023, Miraikan(The National Museum of Emerging Science and Innovation), 2023